Feb 18, 2011, 01:52 AM // 01:52
|
#81
|
Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
|
Quote:
Originally Posted by Arieon Ito
2 players could probably keep this up indefinitely. 3 would make it an assurance. All 8 would mean unless everyone died at the same time, you wouldn't really need any healers. Although DP will still be racked up pretty quickly but the new Asuran Scan will cover that.
BUH+Asuran Scan will be the new kamikaze meta?
|
Haha i love that idea!
New run available, Kamikaze uw, requirement = just die a lot.
|
|
|
Feb 18, 2011, 01:53 AM // 01:53
|
#82
|
Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
|
|
|
|
Feb 18, 2011, 01:55 AM // 01:55
|
#83
|
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
|
/deaths
If we were getting a Survivor update..shouldnt we have known before the patch??
|
|
|
Feb 18, 2011, 01:55 AM // 01:55
|
#84
|
Krytan Explorer
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
|
Quote:
Originally Posted by Acolyte Firestar
|
/crying at the end of 100b fowsc
|
|
|
Feb 18, 2011, 01:55 AM // 01:55
|
#85
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
Quote:
Originally Posted by Dzjudz
/deaths
Wtf?
|
Uh-oh, looks like something has been let out of the bag a little bit early...
|
|
|
Feb 18, 2011, 01:56 AM // 01:56
|
#86
|
Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
|
Quote:
Originally Posted by ChrisCo
/crying at the end of 100b fowsc
|
just tried it on a group of minotaurs with my buddy, does a good amount of damage lol
|
|
|
Feb 18, 2011, 01:56 AM // 01:56
|
#87
|
Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
|
I do not like this update.
Here's why: The PvE skills (Luxon/Kurz and Sunspear) for derv got nerfed. As a result, dervs lost the ability to spike big damage in PvE HM.
Vow of strength (enchant) is like 100b but conflicts with many scythe based skills which REMOVES enchant. Yes, you can bring adrenaline skills, but they take time to charge (there are ways around this but cost skill slots), but these skills have activation times which are slow. Eremite attack .... nerf....also not good.
What should be reverted: Bring back old scythe attack skills which did not remove enchant on use. Also there are just WAY TOO MANY adrenaline skills. Tone it down, we don't need half of all scythe skills to be adrenaline based.
/From the perspective of DERV primary
|
|
|
Feb 18, 2011, 01:57 AM // 01:57
|
#88
|
Academy Page
Join Date: Sep 2010
Location: Invasion
Guild: Terra Noise [Zraw]
Profession: A/E
|
new buh is really dumb.
change it back!!!
|
|
|
Feb 18, 2011, 01:58 AM // 01:58
|
#89
|
Frost Gate Guardian
Join Date: Aug 2010
Profession: D/Mo
|
Test of Faith takes enchantment from a foe?
Edit: it removes, as usual.
Last edited by fr.aodhan; Feb 18, 2011 at 02:11 AM // 02:11..
|
|
|
Feb 18, 2011, 01:58 AM // 01:58
|
#90
|
Academy Page
Join Date: May 2009
Guild: Saviours of the Innocent
Profession: R/
|
Well, if we are getting a Survivor update, then my apathy/mild disdain for this update is completely replaced with joy.
Not having to suffer through more Arborstone VQs for that horrid Kurzick title would be ever so nice...
|
|
|
Feb 18, 2011, 01:58 AM // 01:58
|
#91
|
Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
|
K im pissed.
How the hell can Dervishes run at 50% faster than my assassin.
My dervish is having fun for real but wtf.
Dash must by obligation be buffed to 60% movement speed now.
|
|
|
Feb 18, 2011, 02:02 AM // 02:02
|
#92
|
Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
|
25 wins in RA with 3 dervishes and a Mo/D. lol!
|
|
|
Feb 18, 2011, 02:02 AM // 02:02
|
#93
|
Pre-Searing Cadet
|
Derv's are absolute beasts at capping in JQ now. Just throwing together Pious Assault, Chilling Victory, Sand Shards and VoS with any combination of others already has me taking down bunched up foes ridiculously quickly.
|
|
|
Feb 18, 2011, 02:03 AM // 02:03
|
#94
|
Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
|
All I can say :
Houra at PvE skills chnages!
Love new BUH (if only for the lol and free +%dmg are boring to play with, admit it)
Prefer new AoHM (at least thematically, will need to field test when I can)
Love new Enernal aura (heed heed! it'an enchant AND a rez)
Love the new Intensity. I think they are trying to push Air Spikes build with this one. <3
(I only have doubts that dmg might be too low to make it worth it, or cooldown slightly too high)
|
|
|
Feb 18, 2011, 02:03 AM // 02:03
|
#95
|
Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
|
Quote:
Originally Posted by DokkyDok
So...uh...What am I supposed to run on my ranger now?
|
AS and BUH needed to go, as they were OP. There are other buffs, but as someone else said regarding eles, (like rangers) there's an even bigger argument for reworking them.
As for dervish heroes, I can see Avatar of Dwayna being handy.
Edit: Healing affects minions, too.
Last edited by Xiaquin; Feb 18, 2011 at 02:13 AM // 02:13..
|
|
|
Feb 18, 2011, 02:03 AM // 02:03
|
#96
|
Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
|
since all partymembers die simulanously: DEATH NOVA SPIKE!
|
|
|
Feb 18, 2011, 02:06 AM // 02:06
|
#97
|
Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
|
so what the heck is with /deaths now?! does this mean for us that worked for the survivor title others can get it now even if they die?!
|
|
|
Feb 18, 2011, 02:10 AM // 02:10
|
#98
|
Academy Page
|
Eternal Aura is very strange...and fun
|
|
|
Feb 18, 2011, 02:11 AM // 02:11
|
#99
|
Ascalonian Squire
Join Date: Apr 2006
Location: Poland
Guild: Tiny Siege Turtles [点点点]
Profession: R/
|
so if attack speed of scythe is boosted then Vampiric should not be max 5/-1 but lower
|
|
|
Feb 18, 2011, 02:12 AM // 02:12
|
#100
|
Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
|
Vow of Strength should just be moved to Mysticism or scythe mastery. It has nothing in it to do with EARTH. Why should I spread my attibutes on 3 different lines? Sure if I use VOS, I need Earth and Scythe, then what's the damn point of mysticism?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:26 PM // 21:26.
|