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Old Feb 18, 2011, 01:52 AM // 01:52   #81
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Quote:
Originally Posted by Arieon Ito View Post
2 players could probably keep this up indefinitely. 3 would make it an assurance. All 8 would mean unless everyone died at the same time, you wouldn't really need any healers. Although DP will still be racked up pretty quickly but the new Asuran Scan will cover that.

BUH+Asuran Scan will be the new kamikaze meta?
Haha i love that idea!

New run available, Kamikaze uw, requirement = just die a lot.
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Old Feb 18, 2011, 01:53 AM // 01:53   #82
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LOL new 100b anyone?
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Old Feb 18, 2011, 01:55 AM // 01:55   #83
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/deaths
If we were getting a Survivor update..shouldnt we have known before the patch??
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Old Feb 18, 2011, 01:55 AM // 01:55   #84
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Originally Posted by Acolyte Firestar View Post


LOL new 100b anyone?
/crying at the end of 100b fowsc
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Old Feb 18, 2011, 01:55 AM // 01:55   #85
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Originally Posted by Dzjudz View Post
/deaths

Wtf?
Uh-oh, looks like something has been let out of the bag a little bit early...
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Old Feb 18, 2011, 01:56 AM // 01:56   #86
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Originally Posted by ChrisCo View Post
/crying at the end of 100b fowsc
just tried it on a group of minotaurs with my buddy, does a good amount of damage lol
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Old Feb 18, 2011, 01:56 AM // 01:56   #87
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I do not like this update.

Here's why: The PvE skills (Luxon/Kurz and Sunspear) for derv got nerfed. As a result, dervs lost the ability to spike big damage in PvE HM.

Vow of strength (enchant) is like 100b but conflicts with many scythe based skills which REMOVES enchant. Yes, you can bring adrenaline skills, but they take time to charge (there are ways around this but cost skill slots), but these skills have activation times which are slow. Eremite attack .... nerf....also not good.


What should be reverted: Bring back old scythe attack skills which did not remove enchant on use. Also there are just WAY TOO MANY adrenaline skills. Tone it down, we don't need half of all scythe skills to be adrenaline based.

/From the perspective of DERV primary
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Old Feb 18, 2011, 01:57 AM // 01:57   #88
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new buh is really dumb.

change it back!!!
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Old Feb 18, 2011, 01:58 AM // 01:58   #89
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Test of Faith takes enchantment from a foe?

Edit: it removes, as usual.

Last edited by fr.aodhan; Feb 18, 2011 at 02:11 AM // 02:11..
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Old Feb 18, 2011, 01:58 AM // 01:58   #90
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Well, if we are getting a Survivor update, then my apathy/mild disdain for this update is completely replaced with joy.

Not having to suffer through more Arborstone VQs for that horrid Kurzick title would be ever so nice...
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Old Feb 18, 2011, 01:58 AM // 01:58   #91
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K im pissed.
How the hell can Dervishes run at 50% faster than my assassin.
My dervish is having fun for real but wtf.
Dash must by obligation be buffed to 60% movement speed now.
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Old Feb 18, 2011, 02:02 AM // 02:02   #92
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25 wins in RA with 3 dervishes and a Mo/D. lol!
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Old Feb 18, 2011, 02:02 AM // 02:02   #93
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Derv's are absolute beasts at capping in JQ now. Just throwing together Pious Assault, Chilling Victory, Sand Shards and VoS with any combination of others already has me taking down bunched up foes ridiculously quickly.
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Old Feb 18, 2011, 02:03 AM // 02:03   #94
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All I can say :

Houra at PvE skills chnages!
Love new BUH (if only for the lol and free +%dmg are boring to play with, admit it)
Prefer new AoHM (at least thematically, will need to field test when I can)
Love new Enernal aura (heed heed! it'an enchant AND a rez)
Love the new Intensity. I think they are trying to push Air Spikes build with this one. <3
(I only have doubts that dmg might be too low to make it worth it, or cooldown slightly too high)
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Old Feb 18, 2011, 02:03 AM // 02:03   #95
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Quote:
Originally Posted by DokkyDok View Post
So...uh...What am I supposed to run on my ranger now?
AS and BUH needed to go, as they were OP. There are other buffs, but as someone else said regarding eles, (like rangers) there's an even bigger argument for reworking them.

As for dervish heroes, I can see Avatar of Dwayna being handy.

Edit: Healing affects minions, too.

Last edited by Xiaquin; Feb 18, 2011 at 02:13 AM // 02:13..
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Old Feb 18, 2011, 02:03 AM // 02:03   #96
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since all partymembers die simulanously: DEATH NOVA SPIKE!
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Old Feb 18, 2011, 02:06 AM // 02:06   #97
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so what the heck is with /deaths now?! does this mean for us that worked for the survivor title others can get it now even if they die?!
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Old Feb 18, 2011, 02:10 AM // 02:10   #98
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Eternal Aura is very strange...and fun
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Old Feb 18, 2011, 02:11 AM // 02:11   #99
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so if attack speed of scythe is boosted then Vampiric should not be max 5/-1 but lower
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Old Feb 18, 2011, 02:12 AM // 02:12   #100
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Vow of Strength should just be moved to Mysticism or scythe mastery. It has nothing in it to do with EARTH. Why should I spread my attibutes on 3 different lines? Sure if I use VOS, I need Earth and Scythe, then what's the damn point of mysticism?
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